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A few things I learned making a Chessle competitor (Chess Wordle Clone)


    John Partee


I'm an okay chess player and React developer, and I wanted to combine the two with my love of Wordle. I played Chessle, but wasn't too impressed. Openings felt so arbitrary, that it just wasn't fun. It was like solving the wordle in a foreign language.


How could we take chess "tactical" puzzles, and turn them into a Wordle variant? A chess keyboard is a neccessity - I know notation pretty well, but struggle to process it quickly. After a week or two of work, I think I'm pretty close.

Game Screenshot

Starting Points

The most important thing is finding a good Wordle clone. I didn't want to have to make it pretty, I am bad at that!

cwackerfuss/react-wordle is outstanding. It is written in React with Tailwind CSS, which I like. The setup guide is pretty straightforward, and it deployed to Netlify first try.

If you are building a regular Wordle clone, stop here. Go to /src/constants and edit to your heart's content. The grid will expand or contract to fit different word sizes and max guesses. Set the settings, change the wordlist(s), buy a domain name because you're done!

If you play with the mechanics of the game (Mostly in App.tsx), make sure you update the information modal too.

Chess Starting Points

I need three major things to make this site work - A chessboard, a way to track a chess game, and a bunch of chess puzzles.

Chess Board

I used react-chessboard. Autosizing was a little difficult, I had to use useRef to get the size of a container to scale the board to. It does not support 100% width out of the box. Overall a solid place to start. I built the square notation in a grid surrounding the board, since I couldn't overwrite the letters and numbers CSS.

The board spans the middle of a 9x10 grid, the right column existing just to get spacing right.

Chess Board Example

Chess Game

Here is where it gets weird. I used chess.js to load the puzzle positions, and track moves. chess.js uses update methods to change the game, which doesn't play great with React. react-chessboard solves that problem with a safeGameMutate function, which I used:


function safeGameMutate(modify: (x: ChessInstance) => void) {
  // A 'functional' state update, which applys the function inside setGame to the old state
  setGame((g) => {
    const update = { ...g }
    return update

//Then to update the game, in this case backing up a move:
safeGameMutate((g) => {

Which took a long time to figure out! Make sure to disable React Strict Mode or you'll get updates to the game twice while developing if the update is valid. In my case I had a position where Qxe6 was valid twice in a row, and the app would auto-move it! Unfortunately, I can't find a way to make chess.js play nice with Strict Mode.


Lichess to the rescue! I used the Lichess Open Puzzle Database, available as a csv, which I read into Python using pandas. I selected the first thousand puzzles rated over 1800, with a 100% rating, and more than a thousand plays. It came out to less than 150kb, which I am comfortable loading!

Bonus: Chess Move Regex

When a user enters a move, I want the chess board to reflect that. To accomplish that, I need to find when an entry could be a move, then use chess.js to actually try the move. On tacticle I used all uppercase letters, but this is how it works:

const moveRegex =/([NBRQK])?([A-H])?([1-8])?(X)?([A-H][1-8])(=[NBRQK])?|O-O(-O)?/

Then I use moveRegex.test(move) to see if it's valid yet! moveRegex.match is used for autofill.

Looking for a daily chess puzzle? Give tacticle a shot and tell me what you think!

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